Stijn Bannier


  • Stijn Bannier
    Keizer Karelplein 19, 6211 TC Maastricht, The Netherlands
    +31(0)43 3884479

    Research Interests

    • E-culture research


    M.A., New Media and Digital Culture, Utrecht University
    B.A., Leuven University College

    Biographical Statement

    Stijn Bannier joined the Collaborative Creativity Group at the UNU Maastricht Economic and Social Research and Training Centre on Innovation and Technology (UNU-MERIT) as a researcher in the beginning of 2011. He will work on the European research project TAO (Third Age Online), which is about elderly people and their participation at Web 2.0 sites.

    Stijn Bannier graduated in 2005 as a Bachelor for the courses Dutch, History and ICT/Informatics at the teacher’s department of the Leuven University College (Belgium). Subsequently he graduated cum laude as Master of Arts in New Media and Digital Culture at Utrecht University (The Netherlands).

    During his master’s degree studies, Stijn Bannier did an internship at Veronica Medialab, where research was carried out into the music industry combined with Web 2.0 and 3.0 concepts. In his master’s degree thesis he wrote a theoretical and philosophical reflection on transcendental musical experiences in a digital context. With this thesis “The gamer as a hybrid performer”, Stijn won the Dutch Music Thesis Prize 2008.

    From 2008 untill 2010 Stijn Bannier worked at IBBT-SMIT at the Free University Brussels (Belgium). At SMIT, he was active in several e-culture research projects, varying from digital libraries and music video games to cultural profiling and multi-touch interfaces. His main research interests are digital music culture, World Wide Web (Web 2.0), video games and the hybrids of new media.

  • Peer-reviewed Journal Articles

    • Schneider, J., Derboven, J., Luyten, K.,, Vleugels, C., Bannier, S., De Roeck, D. and Verstraete, M., “Multi-user Multi-touch Setups for Collaborative Learning in an Educational Setting” in Cooperate Design, visualization, and Engineering. Lecture Notes in Computer Science, Volume 6240/2010, 2010, p. 181-188
    • Bannier, S., “Music and video games: a perfect marriage?”, in Weeda, M. (ed.), “Rock ‘n’ Roll High School Magazine”, Rotterdam, 2009, p. 218-223 (ISBN 978-90-79947-03-4)

    Other Publications (Conference Proceedings, etc)

    • •Vleugels, C., Bannier, S. and Beijl, J., “The struggle for a participatory relationship. How museums, libraries and arts centers apply multitouch technology”, ICCPR 2010
    • •Mariën, I., Bannier, S., Vleugels, C. and Vanoudenhove, L., “Implementing e-inclusion in Flanders: going beyond access? A critical analysis of e-inclusion initiatives and their ability to improve multiple digital literacies.”, IAMCR 2010
    • •Mostmans, L., Bannier, S. and Vleugels, C., “Raise your hands or hands-on? The meaning and implications of interactive technologies for educational processes.”, IAMCR 2010
    • Vleugels, C., Verhenneman, G. and Bannier, S., “Online information revelation and privacy. Moving from opt-out to opt-in?”, IAMCR 2010
    • Bannier, S., “The ‘serious’ part of serious games”, DIGITAS Conference 2010
    • •Bannier, S. and Vleugels, C., “How Web 3.0 combines user-generated and machine-generated content”, in Alas, A. et al. (ed.), “Transforming Culture in the Digital Age”, Tartu, 2010, p. 69-77 (ISBN 978-9949-417-59-9)
    • Bannier, S., “The Musical Network 2.0 & 3.0”, in Sapio, B. et al. (ed.), “The Good, the Bad and the Challenging: The user and the future of information and communication technologies: Conference proceedings”, Vol. 1, Koper: ABS-Center, 2009, p. 181-189 (ISBN 978-961-6277-17-4)